I’ve thought about scripting this up locally, but it would be much handier if he could produce a new build by changing the art himself without me being involved. This thing would either download a pre-built aseprite binary, compile it in place, or run inside of a Docker container with aseprite in the path already. In this video you will learn how to compile / build Aseprite in Windows 10 with the Visual Studio 2019 Community edition as an offline-toolchain.No pre-built. I’ve got this working locally, but I also have a paid-for version of Aseprite installed (as does my son) and in my path. List of themes created by Aseprite users. I could then run make on my game to generate the frames from the aseprite assets for sprite packing. Animated sprite editor & pixel art tool (Windows, macOS, Linux) C++ 25.3k 3.6k. ![]() In order to get that to work I think I need the aseprite CLI inside the Github Action runner. Aseprite is a pixel art tool that lets you create 2D animations for videogames. ![]() That sets off the Github Action which builds the game and updates it on itch.io and… voila! PS the possible codecs to export the animation from aseprite are: ase aseprite bmp flc fli gif ico jpeg jpg pcx png tga. I have this idea that he can change the art, push a button on his side that pulls the file from somewhere (Dropbox?) and checks it into the right place in the game repo. All i have to do is to make it in aseprite, export, (and if possible) - load it into a variable in python-pygame, say ratRun which will be an object I can use and manipulate its X and Y variables the way I need to. I’m working with a non-technical partner (my son) who’d like to do the art for the game we’re making. How to Compile / Build Aseprite and Skia in June 2023 in Windows 10 with Visual Studio Community 2022In this video you will learn how to compile / build Asep. It sure would be cool if I could get a full CI build of my game from scratch if someone touched a file. I’m wondering if anyone else has used Aseprite in a Github Action as part of a continuous integration step for building their game.
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